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IVRL Logo. International Virtual Reality League Logo

 

1. Code of Conduct

    1. Every participant in the International Virtual Reality League ("IVRL" or "the league") is expected to behave with respect towards other players (not just league players), IVRL staff, officials, production team, and game developers. By joining IVRL you become a representative of the league and shall act accordingly. The following principles shall guide your behavior in game and also in Discord, Twitch, and other chats and media:
        1. Helpfulness: IVRL serves the community. Helping each other builds community bonds and fosters a welcoming environment for new players.
        2. Respect: Treating others with respect is fundamental. IVRL will not tolerate toxic behavior.
        3. Integrity: IVRL is committed to fair play. These rules provide the bare minimum. Players should hold themselves to a standard of integrity above what these rules require.
    2. IVRL is against any toxic behavior. It is therefore expected that no IVRL members will engage in any hateful or harassing activities. A non-exhaustive list of prohibited behaviors includes:
        1. Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
        2. Stalking or intimidation (physically or online).
        3. Spamming, raiding, hijacking, or inciting disruption of streams or social media.
        4. Posting or threatening to post other people’s personally identifying information ("doxxing").
        5. Unwelcome sexual attention. This includes unwelcome sexualized comments, jokes, and sexual advances.
        6. Advocating for, or encouraging, any of the above behavior.
    3. Any accusations of improper play or conduct shall be brought directly to IVRL Officials through the use of a ticket. Prohibited behaviors witnessed by an IVRL Official could result in punishment without being reported in a ticket.
    4. It shall be a severe rule violation for any team to, jointly or independently, attempt or conduct an act that may manipulate the outcome of a match, series, tournament or other event in a manner that would reasonably be considered unfair or anticompetitive. This includes and is not limited to:
        1. intentionally losing a match
        2. colluding with an opponant secure a match outcome
        3. colluding with an opponant to manipulate placements/standings
        4. engaging in any behaviour which inteferes with the operation of the league or participation of teams
    5. All players are presumed to have read these rules. Ignorance of these rules is not a defense. In some cases, Team Captains may be held responsible for the behavior of members of their team. Therefore, Team Captains should make every effort to ensure that their team members have read and understand these rules. Being a Team Captain is an important responsibility and should not be taken on lightly.

2. Teams and Players

    1. The maximum number of players on a team roster is 8.
    2. This roster shall not change during a qualifier.
    3. All players need to be the age of thirteen (13) or older.
    4. Team captains must be the age of sixteen (16) or older.
    5. Teams may not add new players to their roster after they have qualified to the playoffs and for the remainder of the season.
    6. Please note that some countries may have additional restrictions on age or participation, it is expected that all IVRL members are to comply with the regulations specific to their country on these matters.
    7. Non-compliance with age restrictions is a rule violation.

3. Team/Player Names

    1. Players and teams must play using the player and team names registered on the IVRL website.
    2. Use of any name which is offensive, vulgar, obscene, racist, inflammatory, sexist, or defamatory is prohibited. This includes names which break the preceding guidelines but use alternative spellings/numbers.
    3. Player names, player logos, team names, and team logos are forbidden if they:
        1. Are protected by copyrights/royalties/third-party rights and the user has no written permission;
        2. Resemble or are identical to a brand/trademark no matter whether it's registered or not;
        3. Resemble or are identical to a real person other than themselves;
        4. Resemble or are identical to a IVRL representative;
        5. Are deemed too hard to read, distinguish, interpret or have multiple unnecessary characters; or
        6. Violate the IVRL Code of Conduct.
    4. Each team’s and each player’s name must be sufficiently unique. Minor variation from an existing team or player name (such as replacing a letter for number) is not considered sufficiently unique.
    5. Use of text modifiers for player names is prohibited.
    6. Players are not to falsely represent a team for which they are not a rostered member.
    7. Breach of the forgoing rules is a rule violation.

4. Player Accounts

    1. Players must be registered with IVRL on a team to participate in IVRL - sanctioned events.
    2. Players shall only have one account registered with IVRL.
    3. With notice to IVRL and with IVRL’s discretion, a player may register a second account if, for example, that player is unable to log into their original account.
    4. Playing or registering with multiple accounts without authorization or causing a player to play or register on an alternate account without authorization, is a rule violation.

5. Broadcasting

    1. IVRL Broadcasters (Casters) are authorized to spectate/cast any match.
    2. Preventing IVRL access to a match for casting purposes is a rule violation IVRL Cast Obstruction.
    3. IVRL Broadcasters must abide by the production team rules and Code of Conduct.
    4. Other individuals are not authorized to broadcast IVRL Matches using third person spectate and will be penalized. First person streaming of gameplay is allowed.

6. Match Rules - Open Qualifiers

    1. Open Qualifiers Format
        1. Each team in the bracket will compete in a swiss style competition, and the top 6 teams of each bracket will advance to the following stage.
        2. The swiss style will involve each team being assigned a match. Once every team has completed their first match, standings will be updated and another match generated. This is repeated until the top 6 teams advance to the playoffs.
        3. Each Match will consist of 1 map. The map for all qualifier matches to be played is Suna.
        4. A qualifier calendar will be posted with information on the days, times, and server side for each qualifier. There will be 8 qualifiers in total, 6 of which will accommodate NA time zones and servers, 2 of which will accommodate EU time zones and servers. Any team can participate in any qualifier, regardless of region, however it is advised to play in the qualifier corresponding to your region to have better connectivity. See the network connectivity section for the rules around servers.
        5. Teams must register to play in each qualifier they wish. There is no limit to how many you can play in, until you qualify to the next stage.
        6. Teams must have 5 rostered members to be eligible to register for a qualifier.
    2. Open Qualifiers Match Setup
        1. Registered teams for a qualifier will be assigned corresponding matches at the tournament start time. Team Captains and Co-Captains will be assigned a game server in VAIL, along with a given password and a set start time. They must share this information with the rest of their team.
        2. Teams listed first are considered Home teams. Home teams must play as Reyab and Away teams must play as Colonist.
        3. Match is expected to start at the scheduled time.
        4. The latest a Match is allowed to start is five minutes after the scheduled time.
        5. Unless both teams expressly agree, a team unable to commence the match within the allowed time will forfeit the match.
        6. Teams must join the lobby before their set start time, with a max delay of 5 minutes to begin their match. The match must start at most 5 minutes past their set start time. If a team does not have at least 4 players in the lobby at this time, they are subject to a round forfeit.
        7. Following a round one forfeit the forfeiting team has 5 minutes from their allocated timeout to start round two. Otherwise, they will forfeit the entire match.
        8. Once 10 players have joined the game server, the game will start automatically.
    3. During the Match
        1. There is One 5 minute timeout allowed per match per team.
        2. Player substitutions mid-match are allowed. Unnecessary match delays outside of timeout usage can result in round overturns.
        3. Any issues such as violations of rules during a match should be addressed as soon as possible. Teams must play out the round, use their timeout and create a ticket in the IVRL VAIL server. They should work expediently to collect any evidence they have to submit to the ticket. Referees will be available in a voice channel ready to assist teams. If the officials deem an investigation is needed, they will pause the match indefinitely until a conclusion is reached. It is imperative that tickets be submitted as soon as possible for infractions so that swift disciplinary action can be taken. Delays in reporting can result in no investigation or action taken.
        4. The match is to be played until one team reaches a score of 11 points. This will determine the winner of the match.
    4. After the Match
        1. Scores will be automatically registered on the site. Team captains must check it to ensure validity and raise any score correction tickets within 5 minutes of match completion.
        2. Once all scores from each match in the first stage have been submitted. The next matches will be generated, servers assigned, etc.
    5. Recording Mandate
        1. All players are required to record video and audio, including their own microphone audio, of their point of view (”POV”) during matches using the VAIL Gameplay window.
        2. Recordings should start before entering the lobby for MAP 1.
        3. The spectator HUD overlay must be visible and not disabled.
        4. This recording must be available upon IVRL Officials’ request for up to 4 weeks.
        5. View the recording mandate page for more information: Recording Mandate
        6. IVRL Officials reserve the right to impose an Escalated Recording Mandate upon any player or team. View the Escalated Recording Mandate section for more information: Escalated Recording Mandate
        7. Failure to comply with a requested recording will result in penalties.

7. Cheats, Exploits, and Violations

    1. The following are prohibited gameplay violations:
        1. Direct modification of the game or its code that affects gameplay in any form.
        2. The use of any unapproved third party apps which modify the game in any form.
            1. LIV is a permitted app, however the Mixed Mode and Third Person settings for LIV are not allowed
        3. Deliberately exploiting the game in any way which has an extreme impact on competitive fairness.
            1. Utilizing playspace movement to gain speed advantages.
        4. Anything which may be considered Hacking, DDOS, or any actions directed toward IVRL players aimed at preventing or affecting their participation in a match.
        5. Intentionally or Unintentionally Clipping inside of objects or walls more than 50% may result in round overturns, or match disqualification if repeated multiple times at the discretion of IVRL.
        6. Planting the Puck/Scanner in a way that makes it difficult or impossible to “Interrupt” will result in match disqualification. This includes trying to scan outside of intended boundaries by the developers. E.g. Planting the puck on B site Khidi outside the inner spaced walls at the boundary line.
        7. Using any form of the in game height calibration to gain a competitive advantage may result in match forfeit, qualifier forfeit or team disqualification, at the discretion of IVRL staff.
        8. At the start of a round, moving in your play space intentionally to gain an advantage (e.g. closer to a site from spawn to gain better timings) can result in round overturns, match forfeits and qualifier disqualification.
        9. Use of playspace movement to breach map boundaries, or reach spaces that would otherwise be impossible to reach using typical game movement is not permitted and will result in penalties.
        10. Use of ziplines to breach map boundaries, or reach spaces that would otherwise be impossible to reach using typical game movement is not permitted and will result in penalties.
        11. Use of invisible or ledges that would be unrealistic/unintended by game developers is not permitted for use and will result in penalties.
        12. Use of any external play space mover or program is prohibited. There are no exceptions to this rule.
        13. Any creative exploit deemed intentional by a referee or tournament lead, even if not covered in the rules may result in round overturns, match forfeits or qualifier disqualifications. It is advised that any potentially exploitable position or technique be disclosed to the IVRL staff before used, and a decision is made on it. Decisions may involve legal use until patched by developers, or immediate ban.
    2. At the LAN Finals, snap turning and virtual crouch are not permitted for use. During the online qualifiers and playoffs, both features are permitted.

8. Network Connectivity

    1. Network degradation, whether intentional or not, affects fair play conditions for everyone. Players shall make all reasonable efforts to achieve the best possible network connections for competitive play. Players shall not manipulate or degrade their internet connections for competitive advantage.
    2. The following behaviors are expressly prohibited, but this list is not exhaustive.
        1. Using a VPN unless expressly permitted by an IVRL Official;
        2. Using a mobile hotspot or satellite-based hardware to connect to the internet;
        3. Starlink internet is an exception to this rule as it operates differently than traditional satellite internet.
        4. Running software or modifying router settings to degrade network performance;
        5. Using distance or physical obstacles to deliberately impede a Wi-Fi signal.
    3. Network issues during matches
        1. When a player is spotted to have ping swings of over 100ms, they may be reported alongside POV footage for a review on a competitive unfair advantage. Referees may allow the match to continue and monitor the game live, and with enough evidence take disciplinary action to maintain the match integrity including round overturns and player removals.
        2. Game server utilization
            1. On the 6 NA Qualifiers the following will be the game server logic:
                1. NA vs NA -> NA Server
                2. EU vs EU -> EU Server
                3. OC vs OC -> OC server
                4. NA vs EU -> NA server
                5. NA vs OC -> NA server
                6. EU vs OC -> EU server
            2. On the 2 EU Qualifiers the following will be the game server logic:
                1. NA vs NA -> NA Server
                2. EU vs EU -> EU Server
                3. OC vs OC -> OC server
                4. NA vs EU -> EU server
                5. NA vs OC -> NA server
                6. EU vs OC -> EU server
        3. Servers will be assigned automatically based on team regions. All teams can play in all qualifiers regardless of their region.

9. Disciplinary Actions

    1. The disciplinary procedures in these rules serve only as guidance. In extreme cases, League Officials may exercise discretion to disqualify a player or team from participating in IVRL events or forums, and/or assign other punishments as appropriate. A decision made by Referees may be raised to the Tournament Leads and Board at the player’s request for review, however only in situations where the decision has any grey area. Decisions made by the Tournament Leads are final, and not complying or causing match delays on these decisions may result in severe disciplinary actions.
    2. DISCIPLINARY PROCEDURE
        1. Maintaining healthy community bonds and faith in the league requires a commitment to high standards of player conduct, and fairness when players fall short of the league’s expectations. These disciplinary procedures enable IVRL Officials to maintain high standards while providing players a transparent, fair, and consistent forum to resolve league-related disputes.
        2. Where complaints relate to sensitive matters, the IVRL team may redact names or other information to maintain the real world privacy and safety of its members. Where the IVRL redacts such information, it will provide adequate reasons for doing so.
        3. INITIATION
            1. Details of the alleged rule violation must be submitted via ticket. This ticket should include the following key information:
                1. Time and date of incident(s)
                2. Subject player(s)
                3. The relevant rule(s)
                4. A statement explaining the alleged violation; and
                5. Attachments containing any supporting evidence.
        4. ASSESSMENT
            1. After reviewing the information and at their discretion, Referees will notify the relevant IVRL Officials according to the level of violation. For example:
                1. Minor code of conduct violations require no escalation and are within the Referee’s discretion to resolve.
                2. Serious code of conduct violations or cheating should be escalated to Tournament Leads or the Board.
            2. The appropriate IVRL Officials will make an initial determination as to whether there is grounds for investigation. If they reasonably suspect that a violation has occurred, they will investigate.
        5. INVESTIGATION
            1. IVRL Officials will collect evidence and statements from relevant parties and compile this information.
            2. Subject player(s) will be added to the ticket and advised of the nature of the complaint against them. They must be provided with any and all evidence used in consideration of the matter.
            3. IVRL players are obligated to cooperate with investigations by IVRL officials. Obstructing or frustrating the process may lead to an adverse decision without input from the subject player(s).
            4. Subject players are permitted to have their captain or co-captain included in the ticket to support or represent them.
            5. The subject player(s) should be given a reasonable opportunity to state their case before any decision is made.
            6. Once evidence and statements from all sides are obtained, the IVRL officials will conclude discussions and deliberate.
            7. The IVRL Officials who conducted the investigation shall inform the subject player(s) of the league’s decision promptly.
        6. OUTCOME
            1. All decisions finding that a player has broken the rules must be posted by IVRL in a channel visible to all members as well as disciplinary log spreadsheet. Decisions that conclude no rule was broken may be posted where, in the league’s discretion, the decision is sufficiently important.
                1. Subject: [Outcome] (Breach/No Breach) - [Rule] - [Subject player(s)]
                2. Summary of the Issue
                3. Facts - evidence collected and statements
                4. Decision - rationale of the decision maker
                5. Outcome - 1 line as to whether the rule was broken
                6. Sanction - disciplinary action issued and consequences
        7. PRIOR E-SPORTS SANCTIONS
            1. IVRL is a community of passionate gamers who care about competitive integrity. To protect this, the league require all prospective IVRL players to disclose prior e-sports bans, VAC bans or any relevant information concerning adverse findings related to competitive video gaming against them in the past.
            2. Aside from VAC bans, this information is not disclosed outside of IVRL officials.
            3. Occasionally, player applications reviewed by the IVRL officials may need to be carefully considered if they indicate pre-existing e-sports sanctions, hacking related bans or other significant adverse findings.
                1. Where IVRL Officials become aware of a player’s new or previously undisclosed gaming sanction(s), they shall take all reasonable steps to investigate and collect information concerning the sanctions.
                2. IVRL Officials will obtain a statement from the subject player concerning the sanctions and explain any potential impact on the player’s eligibility to participate in IVRL.
                3. Where IVRL determines that the subject player’s continued participation in IVRL may affect the broader IVRL community, their participation will be subject to review.
                4. Upon receipt of the Escalated Player Application ("EPA"), IVRL shall deliberate on the evidence provided subject player and the player’s statement.
        8. Any player who discloses or is found to have any VAC ban newer than 500 days old will not be allowed to participate in IVRL.
            1. These players will be allowed to participate once the ban has aged past 500 days (see Rule 9.2.9 for restrictions).
        9. Any player who discloses or is found to have VAC bans older than 500 days but less than 1,800 days shall be under mandatory escalated recording mandate.
            1. This stream order has higher requirements on what shall be recorded and requires that all recorded matches are submitted (rather than submission upon request).
        10. All VAC bans a player has accrued are to be disclosed on registration. Failure to disclose any VAC ban may result in additional restrictions. For avoidance of doubt, this includes any ban older than 1,800 days as well as any bans on alternate accounts.
            1. Failure to disclose a VAC ban which is or was less than 500 days old at any point when registered will result in the counter being reset to zero (500 day ban)
            2. Failure to disclose a VAC ban which is or was between 500 and 1,800 days old at any point when registered will result in disciplinary action
            3. Failure to disclose a VAC ban older than 1,800 days will result in disciplinary action
        11. Players must disclose if they receive a VAC ban after registering for IVRL within 48 hours of receiving the ban, or before any match play, whichever is sooner.
            1. Failure to disclose a VAC ban received after registering for IVRL will result in disciplinary action.
        12. The outcome shall be delivered in a private ticket with the subject player(s).
        13. The outcome shall be delivered in a private ticket with the subject player.
        14. There may be 3 potential outcomes:
            1. Approval of the application
            2. Qualified approval with conditions
            3. Denial of the application